Broken Spectre
My contributions
- Designed and implemented an immersive VR interaction system.
- Ported and developed engaging mobile interactions to enhance gameplay experience.
- Solved complex bugs to ensure seamless gameplay for users.
- Contributed to game logic to create an enjoyable and challenging experience..
- Integrated stunning graphics and sound effects to create a truly immersive experience.
Flow Weaver
My contributions
- Successfully refactored game post-release for improved stability.
- Implemented new input system for enhanced gameplay experience on Meta Quest 2 and Pico 4.
- Upgraded audio system with FMOD for better sound quality and flexibility.
- Added save system to maintain object states between scenes for immersive VR experience.
Snowballin
My contributions
- Developed robust physics system to facilitate engaging snow fight battles.
- Implemented AI algorithms to enhance behaviours of enemies.
- Implemented animations for final boss, ensure a captive and immersive game experience
- Resolved bugs to ensure a seamless experience for players
cAR Trax
My contributions
- Worked as a designer/programmer to build immersive and fascinating AR puzzles.
- Identified and solved complex bugs to ensure a smooth mobile gameplay experience across different devices and operating systems.
- Integrated Unity services such as analytic, ads, and in-app purchases.
Rise and Fall
My contributions
- Developed ball landing indicator mechanic.
- Solved complex bugs to ensure seamless gameplay for users.
I-Deal Life
My contributions
- Built a turn-based multiplayer game utilizing the Photon framework.
- Develop a highly optimized and scalable database system capable of efficiently loading and managing thousands of questions.
- Design and implement a streamlined server algorithm to accommodate up to 32 players per room, ensuring smooth and responsive gameplay interactions in a multiplayer environment.
- Analyzed and resolved bugs, guaranteeing a polished and seamless mobile gaming experience across diverse devices and operating systems.
GAP YEAR
My contributions
- Implemented inputs through comic book panels mechanic.
- Rapidly prototyped mechanics and mini games: airport flipping board system, VCR system, Lunar lander game,
Skygee
My contributions
- Worked as a designer/programmer to build immersive and fascinating AR puzzles.
- Identified and solved complex bugs to ensure a smooth mobile gameplay experience across different devices and operating systems.
- Integrated Unity services such as analytic, ads, and in-app purchases.
Fire Spear Game Engine
My contributions
- Designed and developed a 2D game engine with component based architecture using SFML, featuring a simple physics system and audio system for enhanced gameplay experience.
Untitled Geometric Game
My contributions
- Designed and developed an engaging hyper-casual game for iOS using Swift, ensuring optimal performance on a wide range of mobile devices.